1

Onderwerp: Battle report bug on testing

Attacker:    Demo's Village
Defender:    Gomorra
Date:    16.12.2010 23:51
Outcome:    Repelled
Attacking Units
Unit    Amount    died
Archers    916    210
Knights    310    73
Longswordsmen    921    164
Defending Units
Unit    Amount    died
Executioners    117    0
Witches    30    0
Gu'al Cavalry    56    0
Wolf Riders    5   
Temple Sentinels    0   

# orders your archers to take aim and fire!
# A well placed salvo of Arr1 (237 Archers) kills 15 units from 667 (122 Witches).
# Arr1 (237 Archers) don't wait and kill 7 units of 888 (211 Gu'al Cavalry).
# arr2 (256 Archers) don't wait and kill 7 units of 888 (211 Gu'al Cavalry).
# arr2 (256 Archers) don't wait and kill 13 units of 222 (179 Executioners).
# arr2 (256 Archers) don't wait and kill 8 units of 666 (143 Witches).
# A well placed salvo of arr3 (202 Archers) kills 7 units from 666 (143 Witches).
# arr3 (202 Archers) don't wait and kill 12 units of 999 (216 Gu'al Cavalry).
# A well placed salvo of arr3 (202 Archers) kills 5 units from 111 (171 Executioners).
# arr4 (221 Archers) don't wait and kill 6 units of 111 (171 Executioners).
# A well placed salvo of arr4 (221 Archers) kills 11 units from 444 (240 Executioners).
# A well placed salvo of arr4 (221 Archers) kills 5 units from 333 (188 Executioners).
# A well placed salvo of 666 (143 Witches) kills 17 units from arr2 (256 Archers).
# A well placed salvo of 666 (143 Witches) kills 24 units from LS1 (294 Longswordsmen).
# A well placed salvo of 666 (143 Witches) kills 17 units from arr3 (202 Archers).
# 667 (122 Witches) don't wait and kill 10 units of LS2 (375 Longswordsmen).
# A well placed salvo of 667 (122 Witches) kills 29 units from Arr1 (237 Archers).
# A well placed salvo of 667 (122 Witches) kills 10 units from 551 (252 Longswordsmen).
# Your captain orders your troops to rush towards the enemy troops.

I'm lost......

Your village is 38100% bigger than the defending village. You will probably lose 90 honour by attacking this village. If someone of your clan attacked this village earlier, every clan member will lose honour.

2

Re: Battle report bug on testing

And the other way around

* Reports
    * Summary
    * Fight log

Attacker:     Gomorra
Defender:     Demo's Village
Date:     17.12.2010 06:31
Outcome:     41% victory
Attacking Units
Unit     Amount     died
Executioners     819     75
Witches     235     28
Gu'al Cavalry     376     42
Defending Units
Unit     Amount     died
Archers     127     0
Knights     77     0
Longswordsmen     146     0
Stolen Runes

» 3 Earth runes
» 2 Fire runes
Stolen Resources

1214 Gold, 5792 Food, 5565 Wood, 13277 Stone, 17104 Iron and 1633

Quote from battle

# The ground trembles as both armies march towards each other. The peasants of Demo's Village run away screaming, while the armies of Gomorra invade their lands.
# Suddenly, your captain notices that the enemies archers are getting into place. Quickly, he orders your archers to take aim and fire!
# A well placed salvo of 666 (128 Witches) kills 10 units from 551 (167 Longswordsmen).
# A well placed salvo of 666 (128 Witches) kills 30 units from arr2 (175 Archers).
# A well placed salvo of 666 (128 Witches) kills 15 units from arr3 (142 Archers).
# 667 (107 Witches) don't wait and kill 8 units of LS1 (255 Longswordsmen).
# 667 (107 Witches) don't wait and kill 17 units of 670 (121 Knights).
# A well placed salvo of 667 (107 Witches) kills 12 units from Arr1 (208 Archers).
# Arr1 (208 Archers) don't wait and kill 6 units of 667 (107 Witches).
# Arr1 (208 Archers) don't wait and kill 10 units of 222 (158 Executioners).
# A well placed salvo of Arr1 (208 Archers) kills 5 units from 445 (155 Executioners).
# A well placed salvo of arr2 (175 Archers) kills 4 units from 444 (188 Executioners).
# A well placed salvo of arr2 (175 Archers) kills 11 units from 666 (128 Witches).
# arr2 (175 Archers) don't wait and kill 5 units of 888 (183 Gu'al Cavalry).
# A well placed salvo of arr3 (142 Archers) kills 5 units from 666 (128 Witches).
# A well placed salvo of arr3 (142 Archers) kills 8 units from 888 (183 Gu'al Cavalry).
# A well placed salvo of arr3 (142 Archers) kills 4 units from 999 (193 Gu'al Cavalry).
# arr4 (181 Archers) don't wait and kill 9 units of 111 (151 Executioners).
# arr4 (181 Archers) don't wait and kill 4 units of 333 (167 Executioners).
# Your captain orders your troops to rush towards the enemy troops.
# 666 (128 Witches) run away crying. I told you all of this would end in tears.
# arr2 (175 Archers) run away crying. I told you all of this would end in tears.
# arr3 (142 Archers) run away crying. I told you all of this would end in tears.

Your village is 38100% bigger than the defending village. You will probably lose 90 honour by attacking this village. If someone of your clan attacked this village earlier, every clan member will lose honour.

3

Re: Battle report bug on testing

did the troops actually die as well?

4

Re: Battle report bug on testing

Yeps, a lot of them died!
It's a slaughter!!

Your village is 38100% bigger than the defending village. You will probably lose 90 honour by attacking this village. If someone of your clan attacked this village earlier, every clan member will lose honour.

5

Re: Battle report bug on testing

wierd

6

Re: Battle report bug on testing

* The ground trembles as both armies march towards each other. The peasants of Demo's Village run away screaming, while the armies of Gomorra invade their lands.
    * Suddenly, your captain notices that the enemies archers are getting into place. Quickly, he orders your archers to take aim and fire!
    * A well placed salvo of 666 (128 Witches) kills 10 units from 551 (167 Longswordsmen).
    * A well placed salvo of 666 (128 Witches) kills 30 units from arr2 (175 Archers).
    * A well placed salvo of 666 (128 Witches) kills 15 units from arr3 (142 Archers).
    * 667 (107 Witches) don't wait and kill 8 units of LS1 (255 Longswordsmen).
    * 667 (107 Witches) don't wait and kill 17 units of 670 (121 Knights).
    * A well placed salvo of 667 (107 Witches) kills 12 units from Arr1 (208 Archers).
    * Arr1 (208 Archers) don't wait and kill 6 units of 667 (107 Witches).
    * Arr1 (208 Archers) don't wait and kill 10 units of 222 (158 Executioners).
    * A well placed salvo of Arr1 (208 Archers) kills 5 units from 445 (155 Executioners).
    * A well placed salvo of arr2 (175 Archers) kills 4 units from 444 (188 Executioners).
    * A well placed salvo of arr2 (175 Archers) kills 11 units from 666 (128 Witches).
    * arr2 (175 Archers) don't wait and kill 5 units of 888 (183 Gu'al Cavalry).
    * A well placed salvo of arr3 (142 Archers) kills 5 units from 666 (128 Witches).
    * A well placed salvo of arr3 (142 Archers) kills 8 units from 888 (183 Gu'al Cavalry).
    * A well placed salvo of arr3 (142 Archers) kills 4 units from 999 (193 Gu'al Cavalry).
    * arr4 (181 Archers) don't wait and kill 9 units of 111 (151 Executioners).
    * arr4 (181 Archers) don't wait and kill 4 units of 333 (167 Executioners).
    * Your captain orders your troops to rush towards the enemy troops.
    * 666 (128 Witches) run away crying. I told you all of this would end in tears.
    * arr2 (175 Archers) run away crying. I told you all of this would end in tears.
    * arr3 (142 Archers) run away crying. I told you all of this would end in tears.
    * 444 (184 Executioners) saw a spider and jumped to location 4.
    * 333 (163 Executioners) ran towards location 3.
    * 111 (142 Executioners) moved from location 1 to 2.
    * LS1 (247 Longswordsmen) moved from location 6 to 5.
    * 551 (157 Longswordsmen) ran towards location 4.
    * 670 (104 Knights) ran towards location 6.
    * 669 (116 Knights) moved from location 2 to 3.
    * Arr1 (196 Archers) ran towards location 7.
    * arr4 (181 Archers) saw a spider and jumped to location 2.
    * LS2 (335 Longswordsmen) moved from location 9 to 8.
    * 222 (148 Executioners) kill 7 units from LS2 (335 Longswordsmen) in a melee.
    * 888 (170 Gu'al Cavalry) kill 13 units from LS1 (246 Longswordsmen) in a melee.
    * 999 (189 Gu'al Cavalry) kill 15 units from 670 (104 Knights) in a melee.
    * 667 (101 Witches) kill 8 units from Arr1 (196 Archers) in a melee.
    * 445 (150 Executioners) kill 7 units from LS2 (335 Longswordsmen) in a melee.
    * 444 (184 Executioners) kill 8 units from 551 (157 Longswordsmen) in a melee.
    * 333 (163 Executioners) kill 7 units from 669 (116 Knights) in a melee.
    * 111 (142 Executioners) kill 10 units from arr4 (181 Archers) in a melee.
    * LS1 (246 Longswordsmen) kill 5 units from 888 (169 Gu'al Cavalry) in a melee.
    * 551 (157 Longswordsmen) kill 4 units from 444 (183 Executioners) in a melee.
    * 670 (104 Knights) kill 4 units from 999 (189 Gu'al Cavalry) in a melee.
    * 669 (116 Knights) kill 5 units from 333 (162 Executioners) in a melee.
    * Arr1 (196 Archers) kill 3 units from 667 (100 Witches) in a melee.
    * arr4 (181 Archers) kill 2 units from 111 (142 Executioners) in a melee.
    * LS2 (335 Longswordsmen) kill 5 units from 222 (147 Executioners) in a melee.
    * 551 (157 Longswordsmen) run away crying. I told you all of this would end in tears.
    * 669 (109 Knights) saw a spider and jumped to location 4.
    * arr4 (171 Archers) moved from location 2 to 3.
    * 222 (143 Executioners) kill 7 units from LS2 (321 Longswordsmen) in a melee.
    * 888 (165 Gu'al Cavalry) kill 12 units from LS1 (234 Longswordsmen) in a melee.
    * 999 (185 Gu'al Cavalry) kill 15 units from 670 (89 Knights) in a melee.
    * 667 (98 Witches) kill 8 units from Arr1 (188 Archers) in a melee.
    * 445 (150 Executioners) kill 7 units from LS2 (321 Longswordsmen) in a melee.
    * 444 (180 Executioners) kill 8 units from 669 (108 Knights) in a melee.
    * 333 (158 Executioners) kill 12 units from arr4 (170 Archers) in a melee.
    * 111 (140 Executioners) kill 11 units from arr4 (170 Archers) in a melee.
    * LS1 (234 Longswordsmen) kill 4 units from 888 (165 Gu'al Cavalry) in a melee.
    * 670 (89 Knights) kill 5 units from 999 (184 Gu'al Cavalry) in a melee.
    * Arr1 (188 Archers) kill 3 units from 667 (97 Witches) in a melee.
    * LS2 (321 Longswordsmen) kill 4 units from 222 (143 Executioners) in a melee.
    * 669 (108 Knights) kill 4 units from 444 (180 Executioners) in a melee.
    * arr4 (170 Archers) kill 2 units from 333 (158 Executioners) in a melee.
    * 222 (143 Executioners) run away crying. I told you all of this would end in tears.
    * 888 (165 Gu'al Cavalry) run away crying. I told you all of this would end in tears.
    * 667 (97 Witches) run away crying. I told you all of this would end in tears.
    * LS1 (234 Longswordsmen) run away crying. I told you all of this would end in tears.
    * 670 (89 Knights) run away crying. I told you all of this would end in tears.
    * arr4 (170 Archers) run away crying. I told you all of this would end in tears.
    * 444 (176 Executioners) saw a spider and jumped to location 5.
    * 333 (156 Executioners) ran towards location 4.
    * 111 (140 Executioners) moved from location 2 to 3.
    * 445 (150 Executioners) saw a spider and jumped to location 8.
    * 669 (101 Knights) ran towards location 5.
    * Arr1 (180 Archers) moved from location 7 to 6.
    * LS2 (307 Longswordsmen) moved from location 8 to 7.
    * 999 (180 Gu'al Cavalry) kill 21 units from Arr1 (179 Archers) in a melee.
    * 444 (176 Executioners) kill 7 units from 669 (101 Knights) in a melee.
    * 333 (156 Executioners) kill 8 units from 669 (101 Knights) in a melee.
    * 445 (150 Executioners) kill 7 units from LS2 (306 Longswordsmen) in a melee.
    * 669 (101 Knights) kill 4 units from 444 (176 Executioners) in a melee.
    * Arr1 (179 Archers) kill 2 units from 999 (180 Gu'al Cavalry) in a melee.
    * LS2 (306 Longswordsmen) kill 5 units from 999 (180 Gu'al Cavalry) in a melee.
    * 999 (180 Gu'al Cavalry) run away crying. I told you all of this would end in tears.
    * 669 (101 Knights) run away crying. I told you all of this would end in tears.
    * Arr1 (179 Archers) run away crying. I told you all of this would end in tears.
    * 445 (150 Executioners) moved from location 8 to 7.
    * LS2 (300 Longswordsmen) ran towards location 6.
    * 444 (172 Executioners) kill 8 units from LS2 (300 Longswordsmen) in a melee.
    * 445 (150 Executioners) kill 7 units from LS2 (299 Longswordsmen) in a melee.
    * LS2 (299 Longswordsmen) kill 5 units from 444 (171 Executioners) in a melee.
    * 445 (150 Executioners) ran towards location 6.
    * LS2 (285 Longswordsmen) saw a spider and jumped to location 5.
    * 444 (167 Executioners) kill 8 units from LS2 (285 Longswordsmen) in a melee.
    * 333 (156 Executioners) kill 8 units from LS2 (284 Longswordsmen) in a melee.
    * 445 (150 Executioners) kill 7 units from LS2 (284 Longswordsmen) in a melee.
    * LS2 (284 Longswordsmen) kill 4 units from 444 (167 Executioners) in a melee.
    * 444 (163 Executioners) kill 8 units from LS2 (262 Longswordsmen) in a melee.
    * 333 (156 Executioners) kill 7 units from LS2 (262 Longswordsmen) in a melee.
    * 445 (150 Executioners) kill 7 units from LS2 (262 Longswordsmen) in a melee.
    * LS2 (262 Longswordsmen) kill 4 units from 444 (163 Executioners) in a melee.
    * LS2 (262 Longswordsmen) run away crying. I told you all of this would end in tears.
    * A river of blood flows from the battlefield. While the sun sets, your captain looks over the battlefield, full of wounded and dead soldiers. The fight is over... but is the battle?

Your village is 38100% bigger than the defending village. You will probably lose 90 honour by attacking this village. If someone of your clan attacked this village earlier, every clan member will lose honour.

7

Re: Battle report bug on testing

Using the battle sim is helpfull!!

Turns out that when the double the amount of human troops are used vs elf troops the battle could go anywhere from 0% win to 40% win.
No matter who attacks or defends.
When 150% of troops attack the numbers raise from 10% win to 80% win.
Seems okay to me, just wish we could get rid of the luck factor, or reduce it....
Possibly, when 1% of the troops are gone there's a 1 % chance they run, when 5% of the troops are lost there's a 30% chance they'll run but when 10% of the troops are lost it's something like 70% chance they'll run.....20% lost would mean they would run for sure, 100% chance)

Your village is 38100% bigger than the defending village. You will probably lose 90 honour by attacking this village. If someone of your clan attacked this village earlier, every clan member will lose honour.

8

Re: Battle report bug on testing

If the offer daed put out for the flee code is still standing Ill look at it in the next few days and throw my changes in.

Not sure if it will be better or not, but now that finals are down I need something to do  big_smile

And God Said:
Δ*D = ρf                   Δ*B = 0
ΔxE = -δB/δt            ΔxH = Jf + δD/δt
and THEN there was light.

9

Re: Battle report bug on testing

I think it's still here... and we could use all the help we can get!
You still have an account on beta don't you?

Another fun report:

Reports Summary Fight log
Attacker:    Demo's Village
Defender:    pixel's Village
Date:    17.12.2010 22:38
Outcome:    98% victory
Attacking Units
Unit    Amount    died
Archers    983    19
Knights    238    6
Longswordsmen    816    1
Defending Units
Unit    Amount    died
Executioners    22    84
Gu'al Cavalry    23    52
Temple Sentinels    7   
Stolen Runes
» 7 Water runes
» 5 Fire runes
Stolen Resources

More units died then attacked it seems...
That's just the report, the battle itself went fine and units did what was expected!

Your village is 38100% bigger than the defending village. You will probably lose 90 honour by attacking this village. If someone of your clan attacked this village earlier, every clan member will lose honour.

10

Re: Battle report bug on testing

yes indeed its wierd, heres demo's probe

Attacker:     Demo's Village
Defender:     Alamut
Date:     18.12.2010 09:56
Outcome:     Repelled
Attacking Units
Unit     Amount     died
Knights     1     1
Defending Units
Unit     Amount     died
Longswordsmen     0     176
Knights     0     132
Archers     0     0


that must be some super knight
heres our epic battle

Attacker:     Alamut
Defender:     Demo's Village
Date:     18.12.2010 18:45
Outcome:     Repelled
Attacking Units
Unit     Amount     died
Archers     700     107
Knights     710     100
Longswordsmen     2520     308
Defending Units
Unit     Amount     died
Archers     185     0
Knights     77     0
Longswordsmen     59     0


his troops must be superheros smile and he had alot more units the that

11

Re: Battle report bug on testing

I'll dig into the battle report tomorrow, will post it here as well!
It was a fun one!! big_smile

Your village is 38100% bigger than the defending village. You will probably lose 90 honour by attacking this village. If someone of your clan attacked this village earlier, every clan member will lose honour.

12 Laatst bewerkt door SinisterFlamez (2010-12-21 00:35:02)

Re: Battle report bug on testing

Attacker:     Flamez' Experimental Elves
Defender:     Firez' Experimental Humans
Date:     15.12.2010 14:50
Outcome:     Repelled
Attacking Units
Unit     Amount     died
Executioners     190     55
Witches     45     6
Gu'al Cavalry     70     18
Defending Units
Unit     Amount     died
Longswordsmen     21     0
Archers     40      there was no digit here for deaths not even the number 0
Knights     9     0

It showed the same report on both sides.

# Suddenly, your captain notices that the enemies archers are getting into place. Quickly, he orders your archers to take aim and fire!
# A well placed salvo of WT1 (45 Witches) kills 3 units from AC1 (120 Archers).
# WT1 (45 Witches) don't wait and kill 5 units of LS1 (400 Longswordsmen).
# A well placed salvo of WT1 (45 Witches) kills 2 units from 50 Knights.
# A well placed salvo of AC1 (120 Archers) kills 4 units from EX1 (190 Executioners).
# AC1 (120 Archers) don't wait and kill 9 units of GCI (70 Gu'al Cavalry).
# AC1 (120 Archers) don't wait and kill 6 units of WT1 (45 Witches).
# Your captain orders your troops to rush towards the enemy troops.
# WT1 (45 Witches) run away crying. I told you all of this would end in tears.
# EX1 (186 Executioners) kill 8 units from 10 Longswordsmen in a melee.
# GCI (61 Gu'al Cavalry) kill 12 units from AC1 (116 Archers) in a melee.
# LS1 (395 Longswordsmen) kill 5 units from GCI (61 Gu'al Cavalry) in a melee.
# AC1 (116 Archers) kill 4 units from GCI (60 Gu'al Cavalry) in a melee.
# 10 Longswordsmen kill 2 units from EX1 (186 Executioners) in a melee.
# 40 Knights kill 5 units from EX1 (186 Executioners) in a melee.
# GCI (60 Gu'al Cavalry) run away crying. I told you all of this would end in tears.
# 10 Longswordsmen run away crying. I told you all of this would end in tears.
# EX1 (179 Executioners) saw a spider and jumped to location 3.
# 40 Knights moved from location 1 to 2.
# EX1 (179 Executioners) kill 12 units from AC1 (105 Archers) in a melee.
# LS1 (395 Longswordsmen) kill 5 units from EX1 (178 Executioners) in a melee.
# AC1 (105 Archers) kill 3 units from EX1 (178 Executioners) in a melee.
# 40 Knights kill 4 units from EX1 (179 Executioners) in a melee.
# EX1 (167 Executioners) kill 13 units from AC1 (92 Archers) in a melee.
# LS1 (395 Longswordsmen) kill 5 units from EX1 (166 Executioners) in a melee.
# AC1 (92 Archers) kill 3 units from EX1 (166 Executioners) in a melee.
# 40 Knights kill 5 units from EX1 (166 Executioners) in a melee.
# AC1 (92 Archers) run away crying. I told you all of this would end in tears.
# 40 Knights ran towards location 3.
# EX1 (154 Executioners) kill 7 units from 40 Knights in a melee.
# LS1 (395 Longswordsmen) kill 5 units from EX1 (153 Executioners) in a melee.
# 40 Knights kill 4 units from EX1 (154 Executioners) in a melee.
# 40 Knights run away crying. I told you all of this would end in tears.
# LS1 (395 Longswordsmen) ran towards location 3.
# 48 Knights ran towards location 4.
# EX1 (145 Executioners) kill 8 units from LS1 (395 Longswordsmen) in a melee.
# LS1 (395 Longswordsmen) kill 5 units from EX1 (144 Executioners) in a melee.
# 48 Knights kill 5 units from EX1 (144 Executioners) in a melee.
# EX1 (144 Executioners) run away crying. I told you all of this would end in tears.

"The object of war is not to die for your country but to make the other bastard die for his"
George S. Patton

13

Re: Battle report bug on testing

the wierd battle report bug is making quick glance compaison impossible, you have to dig down and get dirty(which takes alot more time)