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Onderwerp: Launch new stable

Hi,

Since I've implemented a few big changes in the last few days, I'd like to hear your opinion on the newly launched stable server. Should we go ahead with the launch or rather wait until we've solved the current issues?

Please share,
Thijs.

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Re: Launch new stable

LOL< juts looking at some unanswered posts i think this is the most usefull one.

5 vs 5 big_smile

Your village is 38100% bigger than the defending village. You will probably lose 90 honour by attacking this village. If someone of your clan attacked this village earlier, every clan member will lose honour.

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Re: Launch new stable

i like the idea of launching...

One, Two... many smile

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Re: Launch new stable

isn't this for stable 2 though? stable one should be reset as it was, but add the other resource spells and thats it

Re: Launch new stable

I still think Stable1 should not be reset. Should go on as is. Just look at Stable2, there are barely about 300 players that actually play(maybe less). I'm sure Stable1 has much more then that, prolly because its just too hard to led go of 1year++ villages. After a reset Stable1 wont have even 100 players, i would guess maybe 50, not much of a server if you ask me.

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Re: Launch new stable

i agree whit kelevra stable1 should not be reset ,there are many targets ,lots of day's offline, so players have lots of targets even when they lose honour they can get runes overthere.
i think implanting the new stuff to stable1 and close all the other servers would be the best solution to have a good and balanced game without  bugs ofcorse.
you can play dolumar endless ppl build there villages put many time and sometimes many money in it, its not fair about those ppl to reset the sever ppl will lose spirit to play dolumar, and putting no more money in it,  there know there will always come a reset so why do they have to  put time and money in it .
there is never enough time for the other servers to grow,i think the max off players there was only a few 100 ,on stable 1 a few 1000 so the amount you never get back on the other servers .

Re: Launch new stable

Well I didnt mean it like that Hidalgo. I agree that these kind of browser games need to be reset after a while, its normal. But we have the new Stable2 server so its allready kinda like Stable1 is finished, its just not closed yet. I asked for the Stable1 server not to be closed down since the very old Dolumar Legacy is still up, i think we should not loose completely the ruleset of Stable1, some people prefer the gameplay from Stable1 over the gameplay of Stable2, me included. So Daed agreed to keep the Stable1 alive but with a reset. All i'm saying here is that in my opinion, we wont have enough players around after a reset, but if the server is not reset just let to go on as is, more players would keep playing. But we do need to eliminate vacation mode, well not complitly but make it automaticly end after a set period of time, like 1 month, the vacationing player can be attacked.