1

Onderwerp: Rules and gameplay

Can we have some clearer rules please.

Accounts on the same ip are allowed if this is registered with a mod and they can not trade.
Can this be any mod, or does it have to be the head mod/ admin.
Is it true they are not allowed to attack the same village within 24 hours?
Anything else they can /can't do?
Can players log into accounts of other players?

Bugs have to be reported, when they are reported can we get feedback on whether this is actualy a bug and if we can or can't use it.
To get a clearer view af what is a bug or not, can we get some more explanation off the game.
For example: If we know troops are suspose to eat as much in your village as when supporting we know it is a bug.
If we have a better explanation of magic, we know when there's a bug in it. Like haste, if we know we are supposed to cast it before the troops leave, we know this isn't a bug when it doesn't work and it will help new players to understand the game instead of thinking this doesn't work, screw it.
Like dispel, does it work on floods or wasn't it a bug on beta when it didn't? (ps this was reported to smaug and Daed if you were thinking of banning me)


What are gamerules and will get you reset or banned? So we know the others are playerrules and will just get you attacked.

If there is something that falls outside these rules (like something that never happend before and is questionable), will players get a warning first and will this be put into the rules or will those players get reset or banned immediatly?

Laatst bewerkt door Wolfieke (2010-04-16 01:18:13)

Guess who's back big_smile
Some dog in a movie: play?

2

Re: Rules and gameplay

We don't NEED clear rules. Just be courteous, have sportsmanship, and don't be sketchy.

The easy part was getting the brain out! The hard part was getting the brain out

3

Re: Rules and gameplay

Voldtekt schreef:

We don't NEED clear rules. Just be courteous, have sportsmanship, and don't be sketchy.

This game has turned into a ban players game instead of an attack eachother game, some mods and devs know what I am talking about.
You might be courteous, have sportmanship, and aren't sketchy, others aren't or haven't.

Guess who's back big_smile
Some dog in a movie: play?

4

Re: Rules and gameplay

Wolfieke schreef:
Voldtekt schreef:

We don't NEED clear rules. Just be courteous, have sportsmanship, and don't be sketchy.

This game has turned into a ban players game instead of an attack eachother game, some mods and devs know what I am talking about.
You might be courteous, have sportmanship, and aren't sketchy, others aren't or haven't.

It's turned into a harassment game. People aren't being banned everyday or even every week. Just because you don't agree doesn't mean it's wrong.

The easy part was getting the brain out! The hard part was getting the brain out

5

Re: Rules and gameplay

Voldtekt schreef:
Wolfieke schreef:
Voldtekt schreef:

We don't NEED clear rules. Just be courteous, have sportsmanship, and don't be sketchy.

This game has turned into a ban players game instead of an attack eachother game, some mods and devs know what I am talking about.
You might be courteous, have sportmanship, and aren't sketchy, others aren't or haven't.

It's turned into a harassment game. People aren't being banned everyday or even every week. Just because you don't agree doesn't mean it's wrong.

Ok let me explane this more.
There are rumours someone got banned on stable because he let someone else log into his account. As I understand it, this is not a multiaccount. A multiaccount is 1 player having 2 accounts. This is 2 players letting each other use (or log in) each others accounts. This is not in the rules, yet the are reset.
I've been told these players talked to daed about this before the got reset.
There are other players who told me the asked Daed if they can do some things, Daed said yes, other players see it as cheating. The way he moderatorteam works now, that player who asked Daed and Daed said yes can be banned or reset no questions asked.
I have been told players got reset for attacking the same village within 24 hours on the same IP. This is not in the rules. If it is true, it shouldn't have happend or happen again since it is not in the rules, if it's not true, it is what players tell each other, it is a disadvantage for players who play on the same IP.
As the rules are now players can tell each other anything and take advantages off it. (isn't that what a bug is?)
In my case, when you are labbled cheater (whether it is true or not) some mods will ban or reset me, no questions asked, when a first problem comes up.
Speed is full of bugs and problems, they will come up.
When there is a bug like supporttroops are not eating, I have to ask if I can support, since Demonic proves you can abuse it (and he can 2 mods said yes) because if I don't the mods can reset/ban me. Not just me, but all players, since it is a bug, and players are not allowed to use them.

Guess who's back big_smile
Some dog in a movie: play?

6

Re: Rules and gameplay

The rules are, put as simply as possible, don't be a dick. Now this means that everything is very lenient unless you run around poking at the mods and every single little thing they do. It's a loose game and I personally think that it's better that way.

The easy part was getting the brain out! The hard part was getting the brain out

7

Re: Rules and gameplay

Voldtekt schreef:

The rules are, put as simply as possible, don't be a dick. Now this means that everything is very lenient unless you run around poking at the mods and every single little thing they do. It's a loose game and I personally think that it's better that way.

This proves to me you don't know what you are talking about, these things have happen, are happening and still when I'm not playing are happening to me. Is it realy how you want this game to be? Not only are players using everything they can to reset others, mods can do to. Mods are still playing and I am not saying they shouldn't. Mods can use personal feelings wheter intended or without them realizing it. Players are being called cheaters, whether they are or not and if they don't get reset or banned they get attacked for it, again whether the are or not. When a player joins a clan I can tell them all sorts of things about that clan untill he/she leaves that clan and helps me attack that clan, whether it is true or not.
Again these things have happend and will happen again.
All I ask is some clear rules.

edit: you say players are not getting banned or reset every day or week, Whamra has said they can get up to 30 or so every day.

Laatst bewerkt door Wolfieke (2010-04-16 02:50:35)

Guess who's back big_smile
Some dog in a movie: play?

8

Re: Rules and gameplay

Actually, we are in the middle of a massive re-write of the TOS.  Suggestions from the player-base are very much appreciated.

7 x 13 = 28

Economics today is a race between economists striving to build bigger and better idiot-proof economic or financial models or programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning...

9

Re: Rules and gameplay

Then people should stop trying to reset others...

The easy part was getting the brain out! The hard part was getting the brain out

10

Re: Rules and gameplay

Voldtekt schreef:

Then people should stop trying to reset others...

And how would you want to do that?
Try being inbetween 2 players (clans) that hate each other, all they do is trying to get each other reset and the way the game/rules are now, are succeeding. There will always be cheaters, there will always be hate in a game that is meant to attack each other.
This isn't farmville.

Guess who's back big_smile
Some dog in a movie: play?

11

Re: Rules and gameplay

Hellikin schreef:

Actually, we are in the middle of a massive re-write of the TOS.  Suggestions from the player-base are very much appreciated.

Can players log into other account?
Can players who play on the same IP not attack the same villages in 24 hours?
Is rune banking allowed?
Can you update the TOS when something new comes up that will get someone banned/reset?

Guess who's back big_smile
Some dog in a movie: play?

12

Re: Rules and gameplay

Wolfieke schreef:
Voldtekt schreef:

Then people should stop trying to reset others...

And how would you want to do that?
Try being inbetween 2 players (clans) that hate each other, all they do is trying to get each other reset and the way the game/rules are now, are succeeding. There will always be cheaters, there will always be hate in a game that is meant to attack each other.
This isn't farmville.

No cuz when you try to get others reset you are making it so that you can have lively debates or play sims and stuff... The game is small  but you can't warp into some player created exclusive club. If you get destroyed or have been destroyed just suck it up, learn from it, and start over from the beginning. It's ok to disagree but be civilized and do it only as a discussion. We're all making the same mistake at the same time and it never gets better.  The only way to put it simply is to just relax.

The easy part was getting the brain out! The hard part was getting the brain out

13

Re: Rules and gameplay

Voldtekt schreef:
Wolfieke schreef:
Voldtekt schreef:

Then people should stop trying to reset others...

And how would you want to do that?
Try being inbetween 2 players (clans) that hate each other, all they do is trying to get each other reset and the way the game/rules are now, are succeeding. There will always be cheaters, there will always be hate in a game that is meant to attack each other.
This isn't farmville.

No cuz when you try to get others reset you are making it so that you can have lively debates or play sims and stuff... The game is small  but you can't warp into some player created exclusive club. If you get destroyed or have been destroyed just suck it up, learn from it, and start over from the beginning. It's ok to disagree but be civilized and do it only as a discussion. We're all making the same mistake at the same time and it never gets better.  The only way to put it simply is to just relax.

Alot of players don't/ can't think this way, they quit. The ones left can, you are one off those.
Try thinking about the rest.

Guess who's back big_smile
Some dog in a movie: play?

14

Re: Rules and gameplay

Wolfieke schreef:
Voldtekt schreef:
Wolfieke schreef:

And how would you want to do that?
Try being inbetween 2 players (clans) that hate each other, all they do is trying to get each other reset and the way the game/rules are now, are succeeding. There will always be cheaters, there will always be hate in a game that is meant to attack each other.
This isn't farmville.

No cuz when you try to get others reset you are making it so that you can have lively debates or play sims and stuff... The game is small  but you can't warp into some player created exclusive club. If you get destroyed or have been destroyed just suck it up, learn from it, and start over from the beginning. It's ok to disagree but be civilized and do it only as a discussion. We're all making the same mistake at the same time and it never gets better.  The only way to put it simply is to just relax.

Alot of players don't/ can't think this way, they quit. The ones left can, you are one off those.
Try thinking about the rest.

No there are a lot of players that are collectively try to get each other reset. Friends, allies tend to go with that persons opinion aswell. Basically what I'm saying is, and feel free to quite to me, "Don't try to get people reset." It's simple.

The easy part was getting the brain out! The hard part was getting the brain out

15

Re: Rules and gameplay

Ok, good line.
Don't try to get people reset.
Love it.

Now lets go back to this:

Actually, we are in the middle of a massive re-write of the TOS.  Suggestions from the player-base are very much appreciated

and clear out what are bugs and what aren't, which ones can we keep using and which are bugabuse.

Guess who's back big_smile
Some dog in a movie: play?

Re: Rules and gameplay

actually, the game has always been like voldtekt described it. exactly as he did. it was how we envisioned a nice fun game to be.
this worked *perfect*, for over a year and a half (from days of first dolumar).
then we started getting all sorts of jerks who dont deserve this type of rules. the agreement was to stick to the leniency, and apply 0 tolerance on any disturber. but it seems the poison has spread to the rest of the playerbase, ever since september, things went downhill as 80% of the playerbase started trying to get their hands on every single loophole they can exploit, every bug they can abuse, every multi they can create and call *brother*. it became *pathetic*.
we are writing a new TOS to be applied soon, it's gonna take a while before it's finished.
dont blame the mods, blame the disturbingly rude portion of the playerbase causing this.
it's a shame that from january till august, a player total (active only) of about 3000 played the game, and resulted in far less amount of cheating than a dead server of less than 500 actives.

just that guy... remember him? didn't expect you to...

17

Re: Rules and gameplay

whamra1987 schreef:

actually, the game has always been like voldtekt described it. exactly as he did. it was how we envisioned a nice fun game to be.
this worked *perfect*, for over a year and a half (from days of first dolumar).
then we started getting all sorts of jerks who dont deserve this type of rules. the agreement was to stick to the leniency, and apply 0 tolerance on any disturber. but it seems the poison has spread to the rest of the playerbase, ever since september, things went downhill as 80% of the playerbase started trying to get their hands on every single loophole they can exploit, every bug they can abuse, every multi they can create and call *brother*. it became *pathetic*.
we are writing a new TOS to be applied soon, it's gonna take a while before it's finished.
dont blame the mods, blame the disturbingly rude portion of the playerbase causing this.
it's a shame that from january till august, a player total (active only) of about 3000 played the game, and resulted in far less amount of cheating than a dead server of less than 500 actives.

Once again, you have let this happen (blaming the head mod), instead of doing something when it went wrong you just keept being a jerk. Some rules (not loopholes) aren't anywhere to be found. You have way to much power, which leads to mistakes.
Every game has cheaters, no rules means you attrack cheaters.
But, I'm happy you finaly see it is wrong and will do something about this.

Guess who's back big_smile
Some dog in a movie: play?

Re: Rules and gameplay

no see, only few cheaters. with 3000 players, active, from january till august, we had what? 10~15 multis? with 500 active players now, i am catching 10~15 cheaters a *week*.
i still prefer the old way. and i still say that players who are likely to encourage players to look for holes for abuse, and create multis, should not under any circumstances be allowed to play. but alas, that's one missing feature still in the admin panel.

just that guy... remember him? didn't expect you to...

19

Re: Rules and gameplay

whamra1987 schreef:

no see, only few cheaters. with 3000 players, active, from january till august, we had what? 10~15 multis? with 500 active players now, i am catching 10~15 cheaters a *week*.
i still prefer the old way. and i still say that players who are likely to encourage players to look for holes for abuse, and create multis, should not under any circumstances be allowed to play. but alas, that's one missing feature still in the admin panel.

You and gero started moderating speed. Gero left. It went verry wrong on dutch speed chat. We begged for new mods a long time, had to wait a long time. It went out of control. Two off the biggest reason off this were players who are/were mods on stable. One (who is/was mod on stable) spending hours explaning to at least 3 children (aged 14) how he cheats on other games.
Once again, the players begged for mods. In the meanwhile players on the english speed chat were almost free to do as the please. You were the only on moderating this. And except for a few exceptions, you not only let them but also made it worse with things like the hitler thing, saying I hate you to players, lauching at players and even now after all this mess calling players a runebank.
Now you complain about cheater, loopholeabusers and bugabusers, when you were the one letting it get out of control and even helping in letting it get out of control.
You moderate with saying one thing is ok, when in another you don't see the problem. You moderate with two sizes and weights. If you would be clear, fair and set a good example we wouldn't need rules.
Players are being called liar by a mod from your clan, because he doesn't understand the game. (once again verry good excample from a mod).
Players are being called liars when the awnser a question from a mod by a mod.
their minds are set. And even when you get them to admit the did, they and you find some excuse and don't even bother to apologize.
If you could do some fair and square moderating and set a good example, yes you are right we don't need this rules.
Players are crying out for awnser, you ignore them, yet you ban/reset them when they don't understand the rules.
You have your own ideas about bugs and abuse, yet a dev tells me the other way, thats why we need the devs to tell us what is a bug or not and what we can still use or not, so you can't ban/reset players because the rules aren't clear and you can do pretty much whatever you want.

Laatst bewerkt door Wolfieke (2010-04-16 16:11:52)

Guess who's back big_smile
Some dog in a movie: play?

Re: Rules and gameplay

thank you for the feedback, we'll look into it...

just that guy... remember him? didn't expect you to...

21

Re: Rules and gameplay

Perhaps the developers should show a little interest and play the game themselves.
To me it seems they lost interest in some game wich was premature released trying to find dumbasses who would spend money on anything. tongue

Your village is 38100% bigger than the defending village. You will probably lose 90 honour by attacking this village. If someone of your clan attacked this village earlier, every clan member will lose honour.

22

Re: Rules and gameplay

whamra1987 schreef:

thank you for the feedback, we'll look into it...

thank you

Guess who's back big_smile
Some dog in a movie: play?

Re: Rules and gameplay

Demonic schreef:

Perhaps the developers should show a little interest and play the game themselves.\nTo me it seems they lost interest in some game wich was premature released trying to find dumbasses who would spend money on anything. tongue

if all this nagging coming because of a playing mod, what do you think will happen with a playing developer? tongue
ironically, 2 games belonging to Travian Games GmbH, i have noticed so far, the moderators, administrators, and forum admins are allowed to play, on same server, they even have the right to choose when and how to activate specific game features like the releasing of special units into gameplay or end-game mode...

just that guy... remember him? didn't expect you to...

24

Re: Rules and gameplay

I remember there used to be a time when they came online, just to chat.
Or to answer messages, or whatever, they kept in touch with the gaming community.

How ironic,

In other very succesfull games like the ones from gameforge no admin or mod is allowed to play, they all have villages or planets, islands or whatever on the server they are modding, active gameplay is not allowed.
But you don't need me to point out something is wrong do you?

Your village is 38100% bigger than the defending village. You will probably lose 90 honour by attacking this village. If someone of your clan attacked this village earlier, every clan member will lose honour.

25

Re: Rules and gameplay

i thought wolfie has quit already.....