here's what *should* happen.
i believe you are knowlegeable of the past stable battle model, which basically states that a regiment flees once 50% of it dies, that's a static number, that doesn't change, and has no *luck* in it.
on speed, it's somewhat different.
the regiment fights as normal, till 10% of it is dead.
the moment 10% are dead, the regiment *thinks* whether it should flee or not. battle circumstances have no effect here on deciding, it's a random 50% chance of either staying or leaving.
if it decided to stay, so be it, it fights.
on next round, it asks same question, with same 50% chance.
and so on.
before the 10% loss, it should NOT question this at all.
spells that effect fleeing, usually affect the 50% chance, make it 60% or more in favour of fleeing, but the 10% does NOT, and should NOT get touched. (at least, following the model Vilmore has designed)
as you can see, a regiment fighting 2 rounds after losing 10% has a 25% chance, fighting 3 rounds is 12.5%, and it keeps decreasing, have 3 regiments in a battle fighting 8~9 rounds after losing their 10% is just.... weird, specially when it happens in the most gruesome of battle, and *twice*, with a battle in between them in which they fled way too early when i wished they would have stayed...
i am NOT from belgium, i swear!!!!
just that guy... remember him? didn't expect you to...