1

(1 reacties, geschreven in Bug report)

if my troops beat a village's troops back to their village by 4 mins, and their troops show up during battle, are they supposed to participate? if so then no bug, all is well.

if not...then something is wrong. today i re-countered an attack with horses only. with haste my timer said they would hit the target 4 mins, well 3 and some change, before his troops returned from my village. yet...the same numbers and reg names that attacked my village, also defended his village.

2

(1 reacties, geschreven in Feedback)

a master page for training, all troop types, craft types, would be better IMO, instead of having to click on each building kind, and usually selecting the wrong one more then once when going through  a big retrain process

3

(9 reacties, geschreven in Feedback)

thanks wham, i wasnt aware of the arrows by the village name nor their ability to navigate to outpost-mainvil.  guess i need more coffee smile

4

(37 reacties, geschreven in Pub)

is it possible to play a game of chess, not take any of each others pieces, get all 8 pawns promoted to queens and not accidentally put someone in checkmate in the process?

5

(11 reacties, geschreven in Bug archive)

i could of swore my networth went up with each castle upgrade. but you are right, my used runes do add up to more then my current networth, strange i hadnt noticed that.

6

(9 reacties, geschreven in Feedback)

Since i recently got my outpost, i was wondering why there isnt a second/third etc *home* button on the bottom panel?

7

(11 reacties, geschreven in Bug archive)

my networth is 2720
my unused runes =3 or +90 making total 2810
my target's networth is 3510
yet the system thinks im 26% bigger?


Staracker
Join date:    31.10.2009 06:03
Last online:    Online now
Status:    Online
Lucky Charms
Location:    [1194,-1348]
Ranking:    171 out of 8964
Networth:    2720
Race:    Dark Elves
Honour    100
16.0 league from Deadly Charms.
Send troops from Deadly Charms.
Deadly Charms
Location:    [1350,-1382]
Ranking:    213 out of 8964
Networth:    2160
Race:    Dark Elves
Honour    100
16.0 league from Lucky Charms.
Send troops from Lucky Charms.


Blossomrocks
Join date:    02.11.2009 08:44
Last online:    7 hours, 30 minutes, 29 seconds ago.
Status:    Offline
Clans:    The Knight Riders
Blossomrocks's Village
Location:    [511,-642]
Ranking:    132 out of 8964
Networth:    3510
Race:    Humans
Honour    100
98.2 league from Lucky Charms.
111.9 league from Deadly Charms.
Send troops from Lucky Charms.
Send troops from Deadly Charms.


   
Your honour influences your income. At the moment, your village honour is 100%.
Hourly production
    Stock    Production    Consumption    Income
   

Village Runes
    Rune    Available    Used    Used %
     Earth runes     1     10     8%
     Fire runes     1     55     42%
     Water runes     1     56     42%
     Wind runes     0     11     8%



Battle Details
Your village is 26% bigger than the defending village. You will probably lose 1 honour by attacking this village. If someone of your clan attacked this village earlier, every clan member will lose honour.
Target:    Blossomrocks's Village
Distance:    98.2 league
Attack Blossomrocks's Village

8

(53 reacties, geschreven in Feedback)

a simple solution might be this:

have a second honor calculation based on total clan points vs target clan points. then the primary calculation on village size vs target village size.

(really need to enforce via code, the clan jump fix though, or else this would fail)

the outcome would be sort of like this

clan A total points 100k
member in clan A with networth 10k wants to attack member in clan C networth 10k. yet clan C's total clan worth is only 50K, thus honor loss for clan difference in size.  might want to make honor loss at a larger threshold instead of 25% size, say...perhaps 33% bigger, any bigger then that, then clan size will cause honor loss.

What this would do, it would keep top 2 clans from allying, because mainly they will be only able to attack each other without  honorloss if near same size villages.

Clanless people would still have the village size protection, but not be able to enjoy the clan size protection, thus more immediate need to get into, or start a clan. 

To avoid potential abuse, a clan's networth should not take effect unless the clan has a certain amount of members, perhaps 3? to avoid someone just making a single player clan to get protection.

to also prevent abuse, perhaps a 30day inactive period on a village means it gets declanned. whether its in vmode or not.
  if in vmode, after 30days of consecutive vmode, village gets declanned.

this would help prevent the "powerhouse" clans from adding even more members which also add to the alliance, or prevent said clans from picking on low networth clans.  once a clan got too big in networth to be able to attack anyone without honor loss, they would be forced to reduce in networth, or sit idly by.

thoughts?

doh, probably should of put this as a new thread...bah

9

(15 reacties, geschreven in Bug archive)

something is wrong with networth calcs, i was gonna attack a village i was only 10networth more then, i had 1 unspent rune, yet it was telling me it was a 27honor loss if i attacked.  dunno whats up with that...

10

(57 reacties, geschreven in Questions)

they get down to 10percent of normal HP and thats limit, whether honor drops below that or not.

11

(8 reacties, geschreven in Vragen)

klinkt als je zou kijken naar de aanvraag van de moderator positie dan:)

12

(8 reacties, geschreven in Vragen)

Wat is er zo mis met vloeken? zijn alleen maar tekst, denk ik verkeerd gespelde woorden en slechte grammatica zijn veel slechter voor de ogen dan louter woorden zweren. Misschien kunnen we een grammatica en spelling politie ook?

13

(5 reacties, geschreven in Questions)

"Also, did you know that assassinate wizard will still "work" even if no wizards are home?  "

kinda figured you would do that once the assassinations started smile

14

(10 reacties, geschreven in Feedback)

are you seeing a lot of thief actions succeeding lately?

15

(3 reacties, geschreven in Bug archive)

why did you xxxxx out the village name but leave in...


The peasants of mmmmmvvvvv's Dorp run away screaming,


heh

16

(97 reacties, geschreven in Bug archive)

not saying you intentionally decreased your slot size in order to maximize your defense and minimize his offense, just saying it can be done, and hence, needs to be fixed ASAP

dont know how hard it would be to code, but perhaps make targets slots stay same number as they were when attack was launched, and not change to new value till no INC?

17

(97 reacties, geschreven in Bug archive)

lazarus schreef:

also i am not sure why i lost slots i checked earlier today and having that many runes did not make a difference on my slots i moved them back and forth to check that... you may check my logs if you don't believe me i did not think it would change my slots to move 7 of 23 runes in my main to my outpost...


actually that may be a flaw in the battle code

lets say you launch 14 regs on target, who at the time of launch has 14slots. now during the INC, they move spare runes to somewhere else and consolidate their remaining slots

so now you the attacker has your forces split by 14, the target now can split their forces by 12 or less, depending

2 of your regs arent gonna fight because no slots now available, yet all of theirs will fight because of consolidation

the only way i see to counter this is making slots static again, so they cant be abused by target upon attack,

note: this "bug" would be especially beneficial to those who have outposts, just move the spare runes from the village being attacked to the one that isnt

serious problem that needs addressing

18

(97 reacties, geschreven in Bug archive)

i had a 79 troop reg earlier that was sent, part of 6, yet summary only showed 500exe total in battle. this reg took no damage and wasnt attacking during battle either. think the battle code indeed has a bug in it.

battle in question is:

Attacker:    ji xiang wu
Defender:    Terrapin Station
Date:    17.01.2010 07:08
Outcome:    96% victory

19

(2 reacties, geschreven in Bug archive)

Daedeloth schreef:

Thanks for letting me know. It was, indeed, a bug. It should be resolved now.

thanks smile

20

(2 reacties, geschreven in Bug archive)

apparently the requirement of you can only send res/runes to villages your size or up to 25% larger on speed is not working. If this is intentional please let us know, otherwise i fear its a bug.

21

(11 reacties, geschreven in Bug archive)

ive been getting same problem, have to  click it twice to make troops train, then get the error message about this buildingis already training...

22

(11 reacties, geschreven in Feedback)

actually what we need after archers firing , is horse charging....then melee

23

(57 reacties, geschreven in Questions)

google doluseek, use that map

24

(16 reacties, geschreven in General chat)

actually, with a team based server, really wouldnt need honor, since it would be team vs team, not individual vs individual. if you were a human, you wouldnt want some dark elf stomping out your newbie humans, you would be sort of protective, offering support and res, attacking the offender etc. perhaps totally doing away with honor on a team themed server is the way to go

25

(16 reacties, geschreven in General chat)

http://c2.ac-images.myspacecdn.com/images02/132/m_989f45ed4c2f49a3a3085b4bc7324481.jpg