1

(3 reacties, geschreven in General chat)

Are you still alive?!

2

(2 reacties, geschreven in Bug report)

Ok, will look into it, thanks for noticing smile

3

(3 reacties, geschreven in Announcements)

Speed ups will definitly not be pushed :-)
(Euh, typo, I first said "now", so, just to be clear *NOT* be pushed.)

4

(3 reacties, geschreven in Announcements)

Tomorrow I will push the changed honour system from tests to speed.

However, you can decide if you also want the other updates.
(So mainly the raised building prices and changed communication system.)

Cast your vote quickly, because I will do the push tomorrow evening.
(Depends on when I get home etc.)

Greetings,
Thijs

5

(2 reacties, geschreven in Feedback)

Hi,

Check out our new "speed up" feature on the test server.
Initially we are only going to launch this on the french server.

What do you think about it?
Should we push it to the English servers as well?

Greetings,
Thijs

6

(2 reacties, geschreven in Bug report)

Yea, I'm aware that it's not working yet.
I'm working on a few more options:
- ignore: kindof obvious
- a setting so you can choose whos messages to popup: 3 checkboxes "clan", "friends" and "everyone".
- a little "friend list" where you can define who your friends are.

That way you have more control about who can bother you and who can't smile

7

(1 reacties, geschreven in Bug report)

I'll check it, but normally the calculation does not change. Maybe there is a problem somewhere else.

8

(1 reacties, geschreven in Bug report)

Yea, I know, it was 2am when I finished working on it. Noticed it today. I'll try to fix it this evening smile

9

(2 reacties, geschreven in Announcements)

defenders: please use our contact panel (http://support.dolumar.com/open.php?) to contact us on this matter.

10

(1 reacties, geschreven in Feedback)

I have pushed following honour system to testing:

1. Calculation of honour loss is now player based. That means that players with outposts will have a tougher time defending themselves. However, I think it might lead to more interesting gameplay.

2. Honour regeneration is lowered to half a honour every hour. Speed factor does not influence this anymore, so a honour loss of 90 will only be regenerated in an actual 180 hours now. That's over a week!

Let me know what you think about this. If everything goes okay we *will* push this to speed soon. I'm still waiting for feedback from Milan and from you, so let me know if you think this is too powerful.

11

(10 reacties, geschreven in Bug report)

Okay, so our proposal so far is this:
Instead of making the honour village based (as it is now) we would make the honour calculation based on all runes the player has. Right now it's village against village, which is obviously not a good thing.

However, by making the honour calculation honour based, it would become a lot harder to build and maintain an OP! Big players would be able to attack OP's without losing honour.

I think this could become an interesting situation, since OP's would have to be protected. But I'd like to now what you guys think.

12

(5 reacties, geschreven in Bug archive)

Moving it to archive then smile

13

(4 reacties, geschreven in Feedback)

1 is already confirmed.
2 is something milan has been nagging about for a long time now, so will be done as well.

14

(5 reacties, geschreven in Bug archive)

Is this still happening?
The delayed battles now showing up?

15

(2 reacties, geschreven in Announcements)

Hey everyone,

I just cleaned up the bug section.
All bugs that I believe are already resolved have been moved to the bug archive.

If I have moved something that has not been fixed, please reply and I'll move it back.

Greetings,
Thijs

16

(10 reacties, geschreven in Bug report)

So, to repeat, milan and I are indeed looking for another way to handle this. As explained by tyranicus, this is not a bug but a "feature". But this will probably be changed soon.

17

(10 reacties, geschreven in Bug report)

Me and Milan are looking into it.
Will be resolved... soonish.
Sorry for the delays.

18

(8 reacties, geschreven in Questions)

hm, that's true as well.
Well, I'll think about it smile

19

(8 reacties, geschreven in Questions)

Yes, it's the same for every server.

I might move the button to the dropdown navigation though, once I figure out how to. I personally think the position is a bit annoying.

But I should have introduced this ages ago, it's a lot easier than keeping track of a whole forum smile (Not that this forum will dissapear, I just think the vote thingy is nice to see what issues are really important.)

20

(8 reacties, geschreven in Questions)

Hm? I thought you didn' tneed to register.
If you need to register this is a bit of a painful process.
I'll check it out.

21

(8 reacties, geschreven in Bug archive)

Fixing.

For now, the current links are:
http://speed.neuroninteractive.com/
http://testing.neuroninteractive.com

22

(15 reacties, geschreven in Game rules)

Jojo, yes, it is a bit hard to see that your posts are not spam. tongue
But I wouldn't ban you.

Hi,

Just wanted to let you know that Dolumar will be offline in the next few hours.
The server monkeys at Ipax are moving our webserver.

Greetings,
Thijs

24

(9 reacties, geschreven in Feedback)

Yea, that sould be about it smile
But every one month, I buy my friends a beer and I shout: "for Dolumar!"
And then I cry a little.

25

(9 reacties, geschreven in Feedback)

Hehe, I like jojo's attitude. But in all fairness: 93% of all generated money is spent on server costs.