1

(14 reacties, geschreven in Questions)

So is it a bug or not?

2

(31 reacties, geschreven in Bug archive)

Daedeloth schreef:

Veronica: checking it out, it should all be working again hmm

No once you click a topic you get:

O-ow! Failed parsing XML

The content if this window is not valid XML. Please contact the game administrator.

1: EntityRef: expecting ';'

1: EntityRef: expecting ';'

1: EntityRef: expecting ';'

1: EntityRef: expecting ';'

1: EntityRef: expecting ';'

1: EntityRef: expecting ';'

1: EntityRef: expecting ';'

1: EntityRef: expecting ';'

1: EntityRef: expecting ';'

1: EntityRef: expecting ';'

1: EntityRef: expecting ';'

1: EntityRef: expecting ';'

1: EntityRef: expecting ';'

1: EntityRef: expecting ';'

1: EntityRef: expecting ';'

1: EntityRef: expecting ';'

1: chunk is not well balanced

1: EntityRef: expecting ';'

1: EntityRef: expecting ';'

1: EntityRef: expecting ';'

1: EntityRef: expecting ';'

1: EntityRef: expecting ';'

1: EntityRef: expecting ';'

1: EntityRef: expecting ';'

1: EntityRef: expecting ';'

1: EntityRef: expecting ';'

1: EntityRef: expecting ';'

1: EntityRef: expecting ';'

1: EntityRef: expecting ';'

1: EntityRef: expecting ';'

1: EntityRef: expecting ';'

1: EntityRef: expecting ';'

1: EntityRef: expecting ';

3

(52 reacties, geschreven in Bug archive)

Daedeloth schreef:

Ah, great, this could fix all the "20 minute" issues as well, will be fixed in a few moments smile

fixed big_smile

4

(52 reacties, geschreven in Bug archive)

Beta freeses each time I get res from someone

5

(16 reacties, geschreven in Bug archive)

when wanting to add troops to an empty reg
O-ow! Failed parsing XML

The content if this window is not valid XML. Please contact the game administrator.

38: Premature end of data in tag form line 23

23: Extra content at the end of the document

6

(14 reacties, geschreven in Pub)

Demonic schreef:

That's why i'm killing the belgiums.
It's an experiment to see if it works..
If it's succesfull here i'm going to transfer this plan to the real world tongue

Don't forget me

7

(52 reacties, geschreven in Bug archive)

Daedeloth schreef:

Hm, will have to take a closer look at that then. I haven't experienced anything of that sort. After how long does the system stop reacting?

Hidalgo: the "xmlns="http://www.w3.org/1999/xhtml">" should be gone as soon as you've refreshed your page. If it's not, please contact me smile

I had the same problem once on beta twice on speed  after being online for about 20 min.
I sent resourses to another village, nothing happend. When I started up again the resources were sent.

8

(31 reacties, geschreven in Bug archive)

When ignoring a player I get this each time they write something
O-ow! Failed parsing XML

The content if this window is not valid XML. Please contact the game administrator.

9

(31 reacties, geschreven in Bug archive)

premium doesn't work

10

(9 reacties, geschreven in Feedback)

Is it possible to get a limit on flooding please.

11

(52 reacties, geschreven in Bug archive)

I can't attack anyone. When I click the village name nothing happens.

chat doesn't work

12

(52 reacties, geschreven in Bug archive)

O-ow! Failed parsing XML

The content if this window is not valid XML. Please contact the game administrator.

7: EntityRef: expecting ';'

8: EntityRef: expecting ';'

9: EntityRef: expecting ';'

19: chunk is not well balanced

4: Extra content at the end of the document

<h2>Maak wapens</h2>


    <p>Kies hier wat je wilt maken.</p>
   
        <ul>
                            <li>&#187; <a href="javascript:void(0)" onclick="windowAction (this, 'action=craft&crafting=leatherArmour')">Lederen Wapenuitrusting 1</a></li>
                            <li>&#187; <a href="javascript:void(0)" onclick="windowAction (this, 'action=craft&crafting=StuddedLeather')">Studded leather 1</a></li>
                            <li>&#187; <a href="javascript:void(0)" onclick="windowAction (this, 'action=craft&crafting=Scalearmour')">Scale armour 1</a></li>
                    </ul>

   



    <h2>Opties</h2>
    <ul>
        <li>&#187; <a href="javascript:void(0);" onclick="windowAction(this,{'page':'upgrade'});">Opwaarderen Harnas smid</a></li>                    <li>&#187; <a href="javascript:void(0);" onclick="confirmAction(this,{'action':'destruct','key':'confirmed'},'Ben je zeker dat je dit gebouw wil vernietigen?');">Vernietig gebouw</a></li>                <li>&#187; <a href="javascript:void(0);" onclick="windowAction(this,{'page':'general'});">Toon informatie</a></li>    </ul>

13

(52 reacties, geschreven in Bug archive)

O-ow! Failed parsing XML

The content if this window is not valid XML. Please contact the game administrator.

104: Opening and ending tag mismatch: p line 104 and a

105: chunk is not well balanced

4: Extra content at the end of the document

<h2>Clan Holy Phoenix Empire</h2>


<div class="text"><p><span style="font-weight:bold;">For all those who wish war remember &#34;Nothing says obey me like a bloody head on a pike&#34;</span></p><p><a href="http://i76.photobucket.com/albums/j2/blaspherious/Hamra.jpg" target="_BLANK" rel="lightbox"><img src="http://i76.photobucket.com/albums/j2/blaspherious/Hamra.jpg" alt="User submitted image" /></a></p></div>
<p>
    Klik  <a href="javascript:void(0);" onclick="openWindow('clanForum', {'clan':14});">hier</a> om je clanforum te openen.   
    <br />Klik  <a href="javascript:void(0);" onclick="openWindow('Clanlogs');">hier</a> om de clan logs te bekijken.   
    </p>

    <h3>Leden</h3>
    <ul class="clanmembers">
                    <li>
                <span class="clanmember leader" title="Leider">
                    <a href="javascript:void(0);" onclick="openWindow('playerProfile',{'plid':9});">DoomPope</a>
                    <span> (Leider)</span>
                </span>
               
                <span class="online-status offline" title="Offline">
                    <span> (Offline)</span>
                </span>
            </li>
                    <li>
                <span class="clanmember captain" title="Kapitein">
                    <a href="javascript:void(0);" onclick="openWindow('playerProfile',{'plid':11});">Frodo</a>
                    <span> (Kapitein)</span>
                </span>
               
                <span class="online-status offline" title="Offline">
                    <span> (Offline)</span>
                </span>
            </li>
                    <li>
                <span class="clanmember captain" title="Kapitein">
                    <a href="javascript:void(0);" onclick="openWindow('playerProfile',{'plid':17});">MorgothTheUndead</a>
                    <span> (Kapitein)</span>
                </span>
               
                <span class="online-status offline" title="Offline">
                    <span> (Offline)</span>
                </span>
            </li>
                    <li>
                <span class="clanmember captain" title="Kapitein">
                    <a href="javascript:void(0);" onclick="openWindow('playerProfile',{'plid':471});">Rivendell</a>
                    <span> (Kapitein)</span>
                </span>
               
                <span class="online-status offline" title="Offline">
                    <span> (Offline)</span>
                </span>
            </li>
                    <li>
                <span class="clanmember member" title="Lid">
                    <a href="javascript:void(0);" onclick="openWindow('playerProfile',{'plid':4263});">blow</a>
                    <span> (Lid)</span>
                </span>
               
                <span class="online-status offline" title="Offline">
                    <span> (Offline)</span>
                </span>
            </li>
                    <li>
                <span class="clanmember member" title="Lid">
                    <a href="javascript:void(0);" onclick="openWindow('playerProfile',{'plid':4101});">DoomBishop</a>
                    <span> (Lid)</span>
                </span>
               
                <span class="online-status offline" title="Offline">
                    <span> (Offline)</span>
                </span>
            </li>
                    <li>
                <span class="clanmember member" title="Lid">
                    <a href="javascript:void(0);" onclick="openWindow('playerProfile',{'plid':3921});">samoyed</a>
                    <span> (Lid)</span>
                </span>
               
                <span class="online-status offline" title="Offline">
                    <span> (Offline)</span>
                </span>
            </li>
                    <li>
                <span class="clanmember member" title="Lid">
                    <a href="javascript:void(0);" onclick="openWindow('playerProfile',{'plid':3254});">Spirit</a>
                    <span> (Lid)</span>
                </span>
               
                <span class="online-status offline" title="Offline">
                    <span> (Offline)</span>
                </span>
            </li>
                    <li>
                <span class="clanmember member" title="Lid">
                    <a href="javascript:void(0);" onclick="openWindow('playerProfile',{'plid':3663});">tertius</a>
                    <span> (Lid)</span>
                </span>
               
                <span class="online-status offline" title="Offline">
                    <span> (Offline)</span>
                </span>
            </li>
            </ul>

    <p>Klik  <a href="javascript:void(0);" onclick="windowAction(this,{'action':'join'});">hier</a> om deze clan te vervoegen.</a>

14

(52 reacties, geschreven in Bug archive)

O-ow! Failed parsing XML

The content if this window is not valid XML. Please contact the game administrator.

2: Opening and ending tag mismatch: p line 2 and a

2: chunk is not well balanced

2: chunk is not well balanced

2: Extra content at the end of the document

<p class="false">Je bent reeds troepen aan het trainen in dit gebouw.</p>
<p>Klik  <a href="javascript:void(0);" onclick="windowAction(this, 'back=back');">hier</a> om terug te keren naar het overzicht.</a></p>


    <h2>Opties</h2>
    <ul>
        <li>&#187; <a href="javascript:void(0);" onclick="windowAction(this,{'page':'upgrade'});">Opwaarderen Barak</a></li>                    <li>&#187; <a href="javascript:void(0);" onclick="confirmAction(this,{'action':'destruct','key':'confirmed'},'Ben je zeker dat je dit gebouw wil vernietigen?');">Vernietig gebouw</a></li>                <li>&#187; <a href="javascript:void(0);" onclick="windowAction(this,{'page':'general'});">Toon informatie</a></li>    </ul>

15

(8 reacties, geschreven in Vragen)

Mercikes Daed
en proficiat aan de nieuwe mods.

16

(57 reacties, geschreven in Questions)

Rach schreef:

Ok so it's a programming issue. I get that....still think my message would be good smile

I agree

17

(97 reacties, geschreven in Bug archive)

whamra1987 schreef:

indeed. it has a 50% of running away, after EVERY turn. and if a regiment never flees away after losing its 10%, that's a bug. go read the code, it might enlighten you a bit.

ok thanks for explaining

18

(97 reacties, geschreven in Bug archive)

whamra1987 schreef:
Wolfie_123 schreef:
whamra1987 schreef:

he actually won, had you analyzed the report carefully.
those sentinels didn't run away until they all died. that's a bug.

Those sentinels didn't run away at all, they just died
The ga'uls ran away after loosing 10%.
Still don't see the bug.

oh dear. here it is, in a tiny little spoon brought to you so you can understand.
*every* regiment is supposed to consider running away after losing 10%. and if it gets total death, ie. goes out of battle calculations after dying completely, that's a bug.

every regiment has a 50% chance to run away after losing 10%

19

(153 reacties, geschreven in General chat)

Demonic schreef:

The tendency now is even worse... whenever someone launches on anyone the victi.. targe. player nags by pm, then they cry in chat.. and even before one rune is stolen from them they either reset or enter vacay big_smile
It's not all a matter of game mechanics, or social behaviour in a game big_smile

Anyways, for the sake of the game i'm in favour of disbanding the 2 top clans.
(we, and i'm sure we speak for most top players) will however kick tsr back into vacay mode as soon as they have the guts to come out tongue

only Hello

20

(153 reacties, geschreven in General chat)

DrVeronica schreef:
DoomPope schreef:
DrVeronica schreef:

Exactly.  *Nothing* happened.

Surprise surprise.

Now the power to in act a plan to increase server activity is in your hands.

I vote we all follow you and go on vmode

tongue

NO

21

(153 reacties, geschreven in General chat)

Lakers4eva schreef:

No offence Doom but i was not "Red Herring" anything(dont think you need to educate people on what the term means). Both me and Veronica were "chatting"(YOU posted in the general chat section) on how the situation can be fixed. Its easy to trow the blame on the players cause they create "too big" of an alliance. Whos to say that the alliance is "too big"? You Doom?
They want to play together as friends should. Not attack eachother but attack "enemies". The game is to blame that can not support such big alliances and still retain an activ player base.

Actualy he does has to educate the non english people here

22

(97 reacties, geschreven in Bug archive)

whamra1987 schreef:

he actually won, had you analyzed the report carefully.
those sentinels didn't run away until they all died. that's a bug.

Those sentinels didn't run away at all, they just died
The ga'uls ran away after loosing 10%.
Still don't see the bug.

23

(97 reacties, geschreven in Bug archive)

cleesan schreef:

thats the most idiotic battle i have seen so far:

Outcome:    Repelled
Attacking Units
Unit    Amount    died
Gu'al Cavalry    25    3
Defending Units
Unit    Amount    died
Citadel Guards    10    10

(...)

candies (22 Gu'al Cavalry) kill 1 units from 1 Citadel Guards in a melee.
1 Citadel Guards kill 0 units from candies (22 Gu'al Cavalry) in a melee.
candies (22 Gu'al Cavalry) run away crying. I told you all of this would end in tears.
The bodies of 1 Citadel Guards lie shattered, in a pool of blood, on the battlefield.
A river of blood flows from the battlefield. While the sun sets, your captain looks over the battlefield, full of wounded and dead soldiers. The fight is over... but is the battle?
A level 4 Wizard died.

still thinking battle system is not bugged / weird?

you win, yet you lose.

You didn't win you ran away crying

24

(8 reacties, geschreven in Vragen)

Staracker schreef:

Wat is er zo mis met vloeken? zijn alleen maar tekst, denk ik verkeerd gespelde woorden en slechte grammatica zijn veel slechter voor de ogen dan louter woorden zweren. Misschien kunnen we een grammatica en spelling politie ook?

Mag van mij ook.
Als ik een 13jarig meisje dezelfde scheldwoorden zie gebruiken als de volwassen mensen, dan val ik toch even van mijn stoel.
Als ze willen vloeken of schelden dat ze dat dan in pm doen.

25

(8 reacties, geschreven in Vragen)

Het wordt echt eens dringend tijd.