So is it a bug or not?
2 2010-03-10 11:40:04
Re: "Bugs" on beta now on speed (31 reacties, geschreven in Bug archive)
Veronica: checking it out, it should all be working again
No once you click a topic you get:
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3 2010-03-07 11:20:09
Re: Bugs in beta (52 reacties, geschreven in Bug archive)
Ah, great, this could fix all the "20 minute" issues as well, will be fixed in a few moments
fixed ![]()
4 2010-03-06 19:34:14
Re: Bugs in beta (52 reacties, geschreven in Bug archive)
Beta freeses each time I get res from someone
5 2010-03-04 19:55:31
Re: Speed bugs (16 reacties, geschreven in Bug archive)
when wanting to add troops to an empty reg
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6 2010-03-03 19:15:50
Re: Eugenics (14 reacties, geschreven in Pub)
That's why i'm killing the belgiums.
It's an experiment to see if it works..
If it's succesfull here i'm going to transfer this plan to the real world
Don't forget me
7 2010-03-03 19:13:47
Re: Bugs in beta (52 reacties, geschreven in Bug archive)
Hm, will have to take a closer look at that then. I haven't experienced anything of that sort. After how long does the system stop reacting?
Hidalgo: the "xmlns="http://www.w3.org/1999/xhtml">" should be gone as soon as you've refreshed your page. If it's not, please contact me
I had the same problem once on beta twice on speed after being online for about 20 min.
I sent resourses to another village, nothing happend. When I started up again the resources were sent.
8 2010-03-01 20:52:53
Re: "Bugs" on beta now on speed (31 reacties, geschreven in Bug archive)
When ignoring a player I get this each time they write something
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9 2010-02-28 08:39:57
Re: "Bugs" on beta now on speed (31 reacties, geschreven in Bug archive)
premium doesn't work
10 2010-02-20 15:05:18
Re: Offensive spells and honor (9 reacties, geschreven in Feedback)
Is it possible to get a limit on flooding please.
11 2010-02-19 16:36:18
Re: Bugs in beta (52 reacties, geschreven in Bug archive)
I can't attack anyone. When I click the village name nothing happens.
chat doesn't work
12 2010-02-18 22:53:28
Re: Bugs in beta (52 reacties, geschreven in Bug archive)
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<h2>Maak wapens</h2>
<p>Kies hier wat je wilt maken.</p>
<ul>
<li>» <a href="javascript:void(0)" onclick="windowAction (this, 'action=craft&crafting=leatherArmour')">Lederen Wapenuitrusting 1</a></li>
<li>» <a href="javascript:void(0)" onclick="windowAction (this, 'action=craft&crafting=StuddedLeather')">Studded leather 1</a></li>
<li>» <a href="javascript:void(0)" onclick="windowAction (this, 'action=craft&crafting=Scalearmour')">Scale armour 1</a></li>
</ul>
<h2>Opties</h2>
<ul>
<li>» <a href="javascript:void(0);" onclick="windowAction(this,{'page':'upgrade'});">Opwaarderen Harnas smid</a></li> <li>» <a href="javascript:void(0);" onclick="confirmAction(this,{'action':'destruct','key':'confirmed'},'Ben je zeker dat je dit gebouw wil vernietigen?');">Vernietig gebouw</a></li> <li>» <a href="javascript:void(0);" onclick="windowAction(this,{'page':'general'});">Toon informatie</a></li> </ul>
13 2010-02-18 22:51:52
Re: Bugs in beta (52 reacties, geschreven in Bug archive)
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<h2>Clan Holy Phoenix Empire</h2>
<div class="text"><p><span style="font-weight:bold;">For all those who wish war remember "Nothing says obey me like a bloody head on a pike"</span></p><p><a href="http://i76.photobucket.com/albums/j2/blaspherious/Hamra.jpg" target="_BLANK" rel="lightbox"><img src="http://i76.photobucket.com/albums/j2/blaspherious/Hamra.jpg" alt="User submitted image" /></a></p></div>
<p>
Klik <a href="javascript:void(0);" onclick="openWindow('clanForum', {'clan':14});">hier</a> om je clanforum te openen.
<br />Klik <a href="javascript:void(0);" onclick="openWindow('Clanlogs');">hier</a> om de clan logs te bekijken.
</p>
<h3>Leden</h3>
<ul class="clanmembers">
<li>
<span class="clanmember leader" title="Leider">
<a href="javascript:void(0);" onclick="openWindow('playerProfile',{'plid':9});">DoomPope</a>
<span> (Leider)</span>
</span>
<span class="online-status offline" title="Offline">
<span> (Offline)</span>
</span>
</li>
<li>
<span class="clanmember captain" title="Kapitein">
<a href="javascript:void(0);" onclick="openWindow('playerProfile',{'plid':11});">Frodo</a>
<span> (Kapitein)</span>
</span>
<span class="online-status offline" title="Offline">
<span> (Offline)</span>
</span>
</li>
<li>
<span class="clanmember captain" title="Kapitein">
<a href="javascript:void(0);" onclick="openWindow('playerProfile',{'plid':17});">MorgothTheUndead</a>
<span> (Kapitein)</span>
</span>
<span class="online-status offline" title="Offline">
<span> (Offline)</span>
</span>
</li>
<li>
<span class="clanmember captain" title="Kapitein">
<a href="javascript:void(0);" onclick="openWindow('playerProfile',{'plid':471});">Rivendell</a>
<span> (Kapitein)</span>
</span>
<span class="online-status offline" title="Offline">
<span> (Offline)</span>
</span>
</li>
<li>
<span class="clanmember member" title="Lid">
<a href="javascript:void(0);" onclick="openWindow('playerProfile',{'plid':4263});">blow</a>
<span> (Lid)</span>
</span>
<span class="online-status offline" title="Offline">
<span> (Offline)</span>
</span>
</li>
<li>
<span class="clanmember member" title="Lid">
<a href="javascript:void(0);" onclick="openWindow('playerProfile',{'plid':4101});">DoomBishop</a>
<span> (Lid)</span>
</span>
<span class="online-status offline" title="Offline">
<span> (Offline)</span>
</span>
</li>
<li>
<span class="clanmember member" title="Lid">
<a href="javascript:void(0);" onclick="openWindow('playerProfile',{'plid':3921});">samoyed</a>
<span> (Lid)</span>
</span>
<span class="online-status offline" title="Offline">
<span> (Offline)</span>
</span>
</li>
<li>
<span class="clanmember member" title="Lid">
<a href="javascript:void(0);" onclick="openWindow('playerProfile',{'plid':3254});">Spirit</a>
<span> (Lid)</span>
</span>
<span class="online-status offline" title="Offline">
<span> (Offline)</span>
</span>
</li>
<li>
<span class="clanmember member" title="Lid">
<a href="javascript:void(0);" onclick="openWindow('playerProfile',{'plid':3663});">tertius</a>
<span> (Lid)</span>
</span>
<span class="online-status offline" title="Offline">
<span> (Offline)</span>
</span>
</li>
</ul>
<p>Klik <a href="javascript:void(0);" onclick="windowAction(this,{'action':'join'});">hier</a> om deze clan te vervoegen.</a>
14 2010-02-18 22:48:35
Re: Bugs in beta (52 reacties, geschreven in Bug archive)
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<p class="false">Je bent reeds troepen aan het trainen in dit gebouw.</p>
<p>Klik <a href="javascript:void(0);" onclick="windowAction(this, 'back=back');">hier</a> om terug te keren naar het overzicht.</a></p>
<h2>Opties</h2>
<ul>
<li>» <a href="javascript:void(0);" onclick="windowAction(this,{'page':'upgrade'});">Opwaarderen Barak</a></li> <li>» <a href="javascript:void(0);" onclick="confirmAction(this,{'action':'destruct','key':'confirmed'},'Ben je zeker dat je dit gebouw wil vernietigen?');">Vernietig gebouw</a></li> <li>» <a href="javascript:void(0);" onclick="windowAction(this,{'page':'general'});">Toon informatie</a></li> </ul>
15 2010-02-17 16:08:34
Re: nieuwe mods op speed nl chat aub (8 reacties, geschreven in Vragen)
Mercikes Daed
en proficiat aan de nieuwe mods.
16 2010-02-16 10:54:57
Re: questions about the game (57 reacties, geschreven in Questions)
Ok so it's a programming issue. I get that....still think my message would be good
I agree
17 2010-02-10 08:37:05
Re: too early (97 reacties, geschreven in Bug archive)
indeed. it has a 50% of running away, after EVERY turn. and if a regiment never flees away after losing its 10%, that's a bug. go read the code, it might enlighten you a bit.
ok thanks for explaining
18 2010-02-10 08:25:16
Re: too early (97 reacties, geschreven in Bug archive)
Wolfie_123 schreef:whamra1987 schreef:he actually won, had you analyzed the report carefully.
those sentinels didn't run away until they all died. that's a bug.Those sentinels didn't run away at all, they just died
The ga'uls ran away after loosing 10%.
Still don't see the bug.oh dear. here it is, in a tiny little spoon brought to you so you can understand.
*every* regiment is supposed to consider running away after losing 10%. and if it gets total death, ie. goes out of battle calculations after dying completely, that's a bug.
every regiment has a 50% chance to run away after losing 10%
19 2010-02-09 22:54:34
Re: Speed Server (153 reacties, geschreven in General chat)
The tendency now is even worse... whenever someone launches on anyone the victi.. targe. player nags by pm, then they cry in chat.. and even before one rune is stolen from them they either reset or enter vacay
It's not all a matter of game mechanics, or social behaviour in a gameAnyways, for the sake of the game i'm in favour of disbanding the 2 top clans.
(we, and i'm sure we speak for most top players) will however kick tsr back into vacay mode as soon as they have the guts to come out
only Hello
20 2010-02-09 22:32:50
Re: Speed Server (153 reacties, geschreven in General chat)
DoomPope schreef:DrVeronica schreef:Exactly. *Nothing* happened.
Surprise surprise.
Now the power to in act a plan to increase server activity is in your hands.
I vote we all follow you and go on vmode
NO
21 2010-02-09 22:13:57
Re: Speed Server (153 reacties, geschreven in General chat)
No offence Doom but i was not "Red Herring" anything(dont think you need to educate people on what the term means). Both me and Veronica were "chatting"(YOU posted in the general chat section) on how the situation can be fixed. Its easy to trow the blame on the players cause they create "too big" of an alliance. Whos to say that the alliance is "too big"? You Doom?
They want to play together as friends should. Not attack eachother but attack "enemies". The game is to blame that can not support such big alliances and still retain an activ player base.
Actualy he does has to educate the non english people here
22 2010-02-09 12:23:01
Re: too early (97 reacties, geschreven in Bug archive)
he actually won, had you analyzed the report carefully.
those sentinels didn't run away until they all died. that's a bug.
Those sentinels didn't run away at all, they just died
The ga'uls ran away after loosing 10%.
Still don't see the bug.
23 2010-02-09 08:44:21
Re: too early (97 reacties, geschreven in Bug archive)
thats the most idiotic battle i have seen so far:
Outcome: Repelled
Attacking Units
Unit Amount died
Gu'al Cavalry 25 3
Defending Units
Unit Amount died
Citadel Guards 10 10(...)
candies (22 Gu'al Cavalry) kill 1 units from 1 Citadel Guards in a melee.
1 Citadel Guards kill 0 units from candies (22 Gu'al Cavalry) in a melee.
candies (22 Gu'al Cavalry) run away crying. I told you all of this would end in tears.
The bodies of 1 Citadel Guards lie shattered, in a pool of blood, on the battlefield.
A river of blood flows from the battlefield. While the sun sets, your captain looks over the battlefield, full of wounded and dead soldiers. The fight is over... but is the battle?
A level 4 Wizard died.still thinking battle system is not bugged / weird?
you win, yet you lose.
You didn't win you ran away crying
24 2010-02-08 18:19:12
Re: nieuwe mods op speed nl chat aub (8 reacties, geschreven in Vragen)
Wat is er zo mis met vloeken? zijn alleen maar tekst, denk ik verkeerd gespelde woorden en slechte grammatica zijn veel slechter voor de ogen dan louter woorden zweren. Misschien kunnen we een grammatica en spelling politie ook?
Mag van mij ook.
Als ik een 13jarig meisje dezelfde scheldwoorden zie gebruiken als de volwassen mensen, dan val ik toch even van mijn stoel.
Als ze willen vloeken of schelden dat ze dat dan in pm doen.
25 2010-02-06 18:27:17
Onderwerp: nieuwe mods op speed nl chat aub (8 reacties, geschreven in Vragen)
Het wordt echt eens dringend tijd.