1 Laatst bewerkt door SinisterFlamez (2010-11-16 01:16:15)

Onderwerp: S2 Battle System

Attacker:     My Dorp Village Siedlung
Defender:     XXXXXXX's village
Date:     99.11.2010 99:99
Outcome:     22% victory
Attacking Units
Unit     Amount     died
Dark Warriors     91     14
Wolf Riders     51     6
Defending Units
Unit     Amount     died
Dark Warriors     20     3
Witches     20     10
Temple Sentinels     10     6
Stolen Runes

» 1 XXXX rune
Stolen Resources

:S I think I severely outnumbered the player - Yet 22% victory?
And I doubt that he has defence towers to fight against a 3:1 ratio of soliders neutral

"The object of war is not to die for your country but to make the other bastard die for his"
George S. Patton

Re: S2 Battle System

# Toy Warriors (46 Dark Warriors) kill 2 units from riders (17 Wolf Riders) in a melee.
# Toy Riders (41 Wolf Riders) kill 1 units from riders (18 Wolf Riders) in a melee.
# Toy Warriors (46 Dark Warriors) kill 2 units from riders (17 Wolf Riders) in a melee.

17,18,17, WTF?
_____________

# Toy Warriors (46 Dark Warriors) kill 1 units from riders (3 Wolf Riders) in a melee.
# Toy Warriors (46 Dark Warriors) kill 2 units from riders (3 Wolf Riders) in a melee.
# riders (3 Wolf Riders) kill 1 units from Toy Warriors (46 Dark Warriors) in a melee.

I observe that the number of troops only updates after both sides attacked each other but I think it should be after each side attacks the other.

"The object of war is not to die for your country but to make the other bastard die for his"
George S. Patton

3

Re: S2 Battle System

The battle system is a coinflip at low numbers of troops.

And God Said:
Δ*D = ρf                   Δ*B = 0
ΔxE = -δB/δt            ΔxH = Jf + δD/δt
and THEN there was light.

4

Re: S2 Battle System

SinisterFlamez schreef:

# Toy Warriors (46 Dark Warriors) kill 2 units from riders (17 Wolf Riders) in a melee.
# Toy Riders (41 Wolf Riders) kill 1 units from riders (18 Wolf Riders) in a melee.
# Toy Warriors (46 Dark Warriors) kill 2 units from riders (17 Wolf Riders) in a melee.

17,18,17, WTF?
_____________

# Toy Warriors (46 Dark Warriors) kill 1 units from riders (3 Wolf Riders) in a melee.
# Toy Warriors (46 Dark Warriors) kill 2 units from riders (3 Wolf Riders) in a melee.
# riders (3 Wolf Riders) kill 1 units from Toy Warriors (46 Dark Warriors) in a melee.

I observe that the number of troops only updates after both sides attacked each other but I think it should be after each side attacks the other.


I've noticed this on many battles on speed 1.  The first I believe to be a result of two different rounding methods.  1 when the units are straight on, and  a different one when attacking an adjacent slot.

The second I believe to be working as intended. It is to represent that both sides are actually attacking simultaneously, they simply display one side at a time.

Battles are going to be very random with low troop counts.  Most units will be ready to run by round two, so is a complete luck game from there out as to who's units get the 10% run chances first.  Things will improve a little bit as our army sizes increase.