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		<title><![CDATA[Dolumar Forum - Battle on speed server gone horribly wrong! D:]]></title>
		<link>http://nl.forum.dolumar.eu/topic/202/battle-on-speed-server-gone-horribly-wrong-d/</link>
		<description><![CDATA[De meest recente berichten in Battle on speed server gone horribly wrong! D:.]]></description>
		<lastBuildDate>Fri, 05 Mar 2010 00:22:34 +0000</lastBuildDate>
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			<title><![CDATA[Re: Battle on speed server gone horribly wrong! D:]]></title>
			<link>http://nl.forum.dolumar.eu/post/2094/#p2094</link>
			<description><![CDATA[<div class="quotebox"><cite>Lakers4eva schreef:</cite><blockquote><p>Round1: regiment1 fights and lose 10%<br />Round2:50% chance to stay and fight, or run away screaming<br />If stays Round3:50% OF 50%(total chance) to stay or run away thats 25% chance, and so on, thats where the lower percentages come from. Lower percentage of STAYING, so it means the more rounds a regiment fights the more likely it is it will run away IF it loses 10%.<br />This is very weird on small regiments. But when big regiments fight with hundreds of troops in them, the chances of running is not that high cause from a regiment only 10 troops actually inflict damage each round. So the time a regiment of lets say 500 troops to loose 10% is much bigger then a regiment of 10 troops losing 1.<br />I realy dont see any better way to explain it.</p></blockquote></div><p>Thank you. That clears it up.</p>]]></description>
			<author><![CDATA[null@example.com (Voldtekt)]]></author>
			<pubDate>Fri, 05 Mar 2010 00:22:34 +0000</pubDate>
			<guid>http://nl.forum.dolumar.eu/post/2094/#p2094</guid>
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			<title><![CDATA[Re: Battle on speed server gone horribly wrong! D:]]></title>
			<link>http://nl.forum.dolumar.eu/post/2092/#p2092</link>
			<description><![CDATA[<p>the percentage is based on troops remaining in field, not those alive. any regiment that flees is lost in the course of battle. <br />as for fleeing, the regiment will keep fighting and fighting and fighting till it loses 10% of its troops. after that, it considers fleeing with a 50%, if it stays, it fights a second round, and does the same consideration again, and again and again</p>]]></description>
			<author><![CDATA[null@example.com (whamra1987)]]></author>
			<pubDate>Thu, 04 Mar 2010 23:40:54 +0000</pubDate>
			<guid>http://nl.forum.dolumar.eu/post/2092/#p2092</guid>
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			<title><![CDATA[Re: Battle on speed server gone horribly wrong! D:]]></title>
			<link>http://nl.forum.dolumar.eu/post/2083/#p2083</link>
			<description><![CDATA[<p>Round1: regiment1 fights and lose 10%<br />Round2:50% chance to stay and fight, or run away screaming<br />If stays Round3:50% OF 50%(total chance) to stay or run away thats 25% chance, and so on, thats where the lower percentages come from. Lower percentage of STAYING, so it means the more rounds a regiment fights the more likely it is it will run away IF it loses 10%.<br />This is very weird on small regiments. But when big regiments fight with hundreds of troops in them, the chances of running is not that high cause from a regiment only 10 troops actually inflict damage each round. So the time a regiment of lets say 500 troops to loose 10% is much bigger then a regiment of 10 troops losing 1.<br />I realy dont see any better way to explain it.</p>]]></description>
			<author><![CDATA[null@example.com (Lakers4eva)]]></author>
			<pubDate>Thu, 04 Mar 2010 17:17:14 +0000</pubDate>
			<guid>http://nl.forum.dolumar.eu/post/2083/#p2083</guid>
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			<title><![CDATA[Re: Battle on speed server gone horribly wrong! D:]]></title>
			<link>http://nl.forum.dolumar.eu/post/2053/#p2053</link>
			<description><![CDATA[<p>was just giving example of whats the chance that ragiment stays for couple of turns.</p>]]></description>
			<author><![CDATA[null@example.com (cleesan)]]></author>
			<pubDate>Wed, 03 Mar 2010 10:42:59 +0000</pubDate>
			<guid>http://nl.forum.dolumar.eu/post/2053/#p2053</guid>
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			<title><![CDATA[Re: Battle on speed server gone horribly wrong! D:]]></title>
			<link>http://nl.forum.dolumar.eu/post/2052/#p2052</link>
			<description><![CDATA[<p>Then what&#039;s all that jazz with the other percentages and rounds and junk?</p>]]></description>
			<author><![CDATA[null@example.com (Voldtekt)]]></author>
			<pubDate>Wed, 03 Mar 2010 10:37:45 +0000</pubDate>
			<guid>http://nl.forum.dolumar.eu/post/2052/#p2052</guid>
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			<title><![CDATA[Re: Battle on speed server gone horribly wrong! D:]]></title>
			<link>http://nl.forum.dolumar.eu/post/2051/#p2051</link>
			<description><![CDATA[<p>theres no equation. <br />your regiment loses at least 10% people?<br />then evry round theres 50% chance it will run. and thats it</p>]]></description>
			<author><![CDATA[null@example.com (cleesan)]]></author>
			<pubDate>Wed, 03 Mar 2010 10:34:36 +0000</pubDate>
			<guid>http://nl.forum.dolumar.eu/post/2051/#p2051</guid>
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			<title><![CDATA[Re: Battle on speed server gone horribly wrong! D:]]></title>
			<link>http://nl.forum.dolumar.eu/post/2050/#p2050</link>
			<description><![CDATA[<p>I just have a hard time with words and numbers, but if you can put into an equation without words I might be able to grasp it.</p>]]></description>
			<author><![CDATA[null@example.com (Voldtekt)]]></author>
			<pubDate>Wed, 03 Mar 2010 10:18:16 +0000</pubDate>
			<guid>http://nl.forum.dolumar.eu/post/2050/#p2050</guid>
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			<title><![CDATA[Re: Battle on speed server gone horribly wrong! D:]]></title>
			<link>http://nl.forum.dolumar.eu/post/2049/#p2049</link>
			<description><![CDATA[<p>it seems that everyone else is happy with it. </p><p>and what you cant understand? once your regiment loses at least 10% people it has static 50% chance to run every turn. </p><p>or you mean this:<br /></p><div class="quotebox"><blockquote><p>- 50% chance to stay 1 turn<br />- 25% chance to stay 2 turns<br />- 12.5% chance to stay 3 turns<br />- 6.75% chance to stay 4 turns</p></blockquote></div><p>to stay 4 turns regiment must not run in all 4 turns. so 50% for round 1, 50% for round 2 and so on:<br />50% * 50% * 50% * 50% = 6.75%<br />thats the chance regiment would stay after 4 turns</p>]]></description>
			<author><![CDATA[null@example.com (cleesan)]]></author>
			<pubDate>Wed, 03 Mar 2010 10:14:49 +0000</pubDate>
			<guid>http://nl.forum.dolumar.eu/post/2049/#p2049</guid>
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			<title><![CDATA[Re: Battle on speed server gone horribly wrong! D:]]></title>
			<link>http://nl.forum.dolumar.eu/post/2048/#p2048</link>
			<description><![CDATA[<div class="quotebox"><cite>cleesan schreef:</cite><blockquote><p>no. they are at 50% each round.</p></blockquote></div><p>I don&#039;t think I&#039;ll understand even if we discuss it for hours. Is it gunna change?</p>]]></description>
			<author><![CDATA[null@example.com (Voldtekt)]]></author>
			<pubDate>Wed, 03 Mar 2010 10:00:37 +0000</pubDate>
			<guid>http://nl.forum.dolumar.eu/post/2048/#p2048</guid>
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			<title><![CDATA[Re: Battle on speed server gone horribly wrong! D:]]></title>
			<link>http://nl.forum.dolumar.eu/post/2046/#p2046</link>
			<description><![CDATA[<p>no. they are at 50% each round.</p>]]></description>
			<author><![CDATA[null@example.com (cleesan)]]></author>
			<pubDate>Wed, 03 Mar 2010 09:33:24 +0000</pubDate>
			<guid>http://nl.forum.dolumar.eu/post/2046/#p2046</guid>
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			<title><![CDATA[Re: Battle on speed server gone horribly wrong! D:]]></title>
			<link>http://nl.forum.dolumar.eu/post/2045/#p2045</link>
			<description><![CDATA[<p>Ok, so, after the first death, run away chances go up to 50% then go down over time?</p>]]></description>
			<author><![CDATA[null@example.com (Voldtekt)]]></author>
			<pubDate>Wed, 03 Mar 2010 08:44:17 +0000</pubDate>
			<guid>http://nl.forum.dolumar.eu/post/2045/#p2045</guid>
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			<title><![CDATA[Re: Battle on speed server gone horribly wrong! D:]]></title>
			<link>http://nl.forum.dolumar.eu/post/2044/#p2044</link>
			<description><![CDATA[<p>no, it doesnt increase. when 1 dies then his regiment has 50% to run away every round, even if more die later.</p><p>so when regiment loses at least 10% people it has:<br />- 50% chance to stay 1 turn<br />- 25% chance to stay 2 turns<br />- 12.5% chance to stay 3 turns<br />- 6.75% chance to stay 4 turns</p><p>and so on</p>]]></description>
			<author><![CDATA[null@example.com (cleesan)]]></author>
			<pubDate>Wed, 03 Mar 2010 08:41:40 +0000</pubDate>
			<guid>http://nl.forum.dolumar.eu/post/2044/#p2044</guid>
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			<title><![CDATA[Re: Battle on speed server gone horribly wrong! D:]]></title>
			<link>http://nl.forum.dolumar.eu/post/2043/#p2043</link>
			<description><![CDATA[<p>So if I send 10 men, every ONE that dies increases the chance for others to run by 50%.<br />Wtf?</p>]]></description>
			<author><![CDATA[null@example.com (Voldtekt)]]></author>
			<pubDate>Wed, 03 Mar 2010 08:38:35 +0000</pubDate>
			<guid>http://nl.forum.dolumar.eu/post/2043/#p2043</guid>
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			<title><![CDATA[Re: Battle on speed server gone horribly wrong! D:]]></title>
			<link>http://nl.forum.dolumar.eu/post/2041/#p2041</link>
			<description><![CDATA[<p>its this funny combat mechanic - when regiment loses 10% men it has 50% chance every round to run away. you can lose, you can win - noone knows unless you bring 4-5x larger army than the enemy</p><p>you will find more here:<br /><a href="http://en.forum.dolumar.eu/topic/140/too-early/page/4/">http://en.forum.dolumar.eu/topic/140/too-early/page/4/</a></p>]]></description>
			<author><![CDATA[null@example.com (cleesan)]]></author>
			<pubDate>Wed, 03 Mar 2010 08:29:53 +0000</pubDate>
			<guid>http://nl.forum.dolumar.eu/post/2041/#p2041</guid>
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			<title><![CDATA[Battle on speed server gone horribly wrong! D:]]></title>
			<link>http://nl.forum.dolumar.eu/post/2040/#p2040</link>
			<description><![CDATA[<p>I attacked a village on the speed server and this is how the deaths turned out<br />Attacker:&nbsp; &nbsp; &nbsp; Voldtekt&#039;s Village<br />Defender: &nbsp; &nbsp; Anundil&#039;s Dorp<br />Date: &nbsp; &nbsp; 03.03.2010 03:07<br />Outcome: &nbsp; &nbsp; 6% victory<br />Attacking Units<br />Unit &nbsp; &nbsp; Amount &nbsp; &nbsp; died<br />Witches &nbsp; &nbsp; 3 &nbsp; &nbsp; 1<br />Wolf Riders &nbsp; &nbsp; 15 &nbsp; &nbsp; 2<br />Dark Warriors &nbsp; &nbsp; 10 &nbsp; &nbsp; 3<br />Defending Units<br />Unit &nbsp; &nbsp; Amount &nbsp; &nbsp; died<br />Citadel Guards &nbsp; &nbsp; 10 &nbsp; &nbsp; 2<br />Knights &nbsp; &nbsp; 3 &nbsp; &nbsp; 3</p><p>now the dead units isn&#039;t the problem. But look at the victory percent. It doesn&#039;t look right to me. but maybe I&#039;m wrong. Can anyone clarify?</p>]]></description>
			<author><![CDATA[null@example.com (Voldtekt)]]></author>
			<pubDate>Wed, 03 Mar 2010 08:21:30 +0000</pubDate>
			<guid>http://nl.forum.dolumar.eu/post/2040/#p2040</guid>
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